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3D Services
Game Animation
Ready to use animation for your Unity and Unreal Engine games

Client
Antonio Peassoto
Year
2022
Tools Used
Blender
Project Overview
Developed a set of character animations intended for seamless integration and optimal performance within both Unity and Unreal Engine game development pipelines.
Challenges
- Ensuring the character rig structure allowed seamless import and retargeting in Unity and Unreal.
- Achieving high-quality animation results after retargeting onto different character models in both engines.
- Defining consistent FBX export settings ensuring correct scale, axis, and animation data in both engines.
Solutions
- Used standard humanoid bone naming/hierarchy conventions compatible with both engine importers.
- Adhered strictly to engine rig specifications and thoroughly tested retargeting within each platform.
- Solution: Established standardized FBX export presets tailored for both Unity and Unreal import pipelines.