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3D Services

Game Animation

Ready to use animation for your Unity and Unreal Engine games

Game Animation

Client

Antonio Peassoto

Year

2022

Tools Used

Blender

Project Overview

Developed a set of character animations intended for seamless integration and optimal performance within both Unity and Unreal Engine game development pipelines.

Challenges

  • Ensuring the character rig structure allowed seamless import and retargeting in Unity and Unreal.
  • Achieving high-quality animation results after retargeting onto different character models in both engines.
  • Defining consistent FBX export settings ensuring correct scale, axis, and animation data in both engines.

Solutions

  • Used standard humanoid bone naming/hierarchy conventions compatible with both engine importers.
  • Adhered strictly to engine rig specifications and thoroughly tested retargeting within each platform.
  • Solution: Established standardized FBX export presets tailored for both Unity and Unreal import pipelines.
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