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3D Services

Game Assets

Drag and drop ready made assests for your games

Game Assets

Client

Random

Year

2025

Tools Used

Blender

Project Overview

Developed a versatile pack of performance-optimized 3D game assets using PBR workflows, ensuring easy integration and visual consistency in both Unity and Unreal Engine projects.

Challenges

  • Ensuring PBR textures provided consistent visual results across different Unity/Unreal render pipelines.
  • Optimizing asset geometry and textures (LODs, resolution) for diverse performance targets across engines.
  • Maintaining correct real-world scale and orientation consistency between Unity (meters) and Unreal (cm).

Solutions

  • Adhered strictly to standardized PBR texture maps (Albedo, Normal, MRAO) and value ranges.
  • Implemented multiple levels of detail (LODs) and offered various texture size options per asset.
  • Modeled assets accurately to scale and used standardized FBX export settings for units and axes.
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