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3D Services
Hummanoid Characters
Realistic character design for serious animation

Client
Random
Year
2025
Tools Used
Blender
Project Overview
Created a highly realistic 3D digital human character for film/animation, emphasizing intricate facial detail, multi-layered skin shading, and sophisticated rigging for lifelike performance.
Challenges
- Creating realistic, dynamic digital hair/groom that holds up under close inspection and movement.
- Ensuring smooth, anatomically correct mesh deformation during animation, preserving volume integrity.
- Attaining convincing photorealism in facial sculpts and skin rendering, avoiding the uncanny valley.
Solutions
- Employed specialized grooming tools (e.g., XGen) with advanced hair shading and simulation techniques.
- Combined meticulous topology, precise skin weighting, and corrective blendshapes or muscle systems.
- Used high-res sculpting, scan data/detailed texturing, and multi-layered subsurface scattering shaders.